Decisions and Flags · Lesson 12 of 30 · about 10 minutes
A Memory-backed Decision
Make a decision from stored data and record the result.
01 / Explain
Understand the idea
Programs often combine input with saved state. Here memory address 40 contains a ticket code, and address 41 will hold the decision. A code is a learning-game value, not a password or real authentication mechanism.
Separate the rule from its current data. The same program should work when the stored ticket code changes. Save a 1 for a match and a 0 for a mismatch, then display that same decision.
02 / Try
Watch it happen
Watch cell 41 record 1. Change the guess to 22 and replay the other branch.
STORE 23 40
LOAD [40] R1
LOAD 23
CMP R1
JUMP_IF_ZERO match
LOAD 0
JUMP record
match: LOAD 1
record: STORE 41
PRINT
HALTUse Step to follow one instruction at a time. You can change the example and replay it.
03 / Challenge
Make it work
Memory 40 holds a supplied ticket code. Read one guess, then print and store at address 41 a 1 for a match or a 0 otherwise.
The checker runs your current editor program in a fresh machine for each of 3 test cases. It supplies inputs and seeded memory itself; the lab’s current output and memory do not decide your result.
LOAD [40] R1
INPUT
CMP R1
# Decide and record the result.
HALTNeed a hint?
Both paths can share the STORE and PRINT instructions.
Reveal a worked solution
Read the program, predict each instruction’s effect, then step through it in the lab.
LOAD [40] R1
INPUT
CMP R1
JUMP_IF_ZERO match
LOAD 0
JUMP record
match: LOAD 1
record: STORE 41
PRINT
HALTEmoji CPU lab
Emoji program
Type LOAD, ADD, or another opcode then Space to insert emoji. Ctrl/⌘ + Enter runs or pauses; Escape pauses; Ctrl/⌘ + ] indents. Tab moves focus. Labels use a colon. Jumps use zero-based instruction addresses.
Instruction map and breakpoints (0)
Breakpoints stop before an instruction. Run resumes past the stopped breakpoint once; Step executes it directly. Editing source clears old breakpoints and machine state.
CPU registers
- R0
- 0
- R1
- 0
- R2
- 0
- R3
- 0
- R4
- 0
- R5
- 0
- R6
- 0
- R7
- 0
Stacks and loop frames
SP = 255 − data depth − call depth. The stack is separate from memory.
Data stack (bottom → top)
Empty
Call return addresses (bottom → top)
Empty
Loop frames
Empty
Output and input
Run a PRINT instruction to see output.
Queued input: Empty
Memory · 256 bytes · 0 nonzero
Each cell shows address:value. R = read this step; W = written this step. Select a cell to inspect or initialize it before execution. Use arrow keys to move, Home/End for the row, and Ctrl/⌘ + Home/End for the whole memory.
Execution trace · 0 entries
Recent entries below. Inspect any zero-based index to see complete detached before/after state.
Check your challenge
You can run this check any time. Every case must pass to record completion.
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