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Algorithms with State · Lesson 18 of 30 · about 15 minutes

Reverse a Memory Buffer

Copy a buffer backward using source and destination pointers.

01 / Explain

Understand the idea

A pointer is a value used as an address. To reverse four bytes without destroying the input, read source addresses 3, 2, 1, 0 and write destination addresses 16, 17, 18, 19. The two pointers move in opposite directions.

This is a reverse copy, not an in-place reverse. Keeping source and destination regions separate avoids overwriting data you have not read yet. The checker seeds different buffers and inspects both the reversed result and the unchanged source.

02 / Try

Watch it happen

The source remains 1, 2, 3, 4 while cells 16–19 become 4, 3, 2, 1.

STORE 1 0
STORE 2 1
STORE 3 2
STORE 4 3
LOAD 3 R1
LOAD 16 R2
LOOP 4
LOAD [R1]
STORE R2
LOAD R1
SUB 1
COPY R0 R1
LOAD R2
ADD 1
COPY R0 R2
RETURN
HALT

Use Step to follow one instruction at a time. You can change the example and replay it.

03 / Challenge

Make it work

Four bytes are seeded at addresses 0–3. Copy them in reverse order into addresses 16–19, leaving the originals unchanged. Use a loop and register addresses; no output is required.

The checker runs your current editor program in a fresh machine for each of 3 test cases. It supplies inputs and seeded memory itself; the lab’s current output and memory do not decide your result.

LOAD 3 R1
LOAD 16 R2
LOOP 4
  # Read through R1, write through R2, move both pointers.
RETURN
HALT
Need a hint?

STORE R2 uses the value in R2 as the address.

Reveal a worked solution

Read the program, predict each instruction’s effect, then step through it in the lab.

LOAD 3 R1
LOAD 16 R2
LOOP 4
LOAD [R1]
STORE R2
LOAD R1
SUB 1
COPY R0 R1
LOAD R2
ADD 1
COPY R0 R2
RETURN
HALT

Emoji CPU lab

Ready · 0 cycles

Emoji program

Type LOAD, ADD, or another opcode then Space to insert emoji. Ctrl/⌘ + Enter runs or pauses; Escape pauses; Ctrl/⌘ + ] indents. Tab moves focus. Labels use a colon. Jumps use zero-based instruction addresses.

Instruction map and breakpoints (0)

Breakpoints stop before an instruction. Run resumes past the stopped breakpoint once; Step executes it directly. Editing source clears old breakpoints and machine state.

    CPU registers

    R0
    0
    R1
    0
    R2
    0
    R3
    0
    R4
    0
    R5
    0
    R6
    0
    R7
    0
    Program counter (PC)
    0
    Stack pointer (SP)
    255
    Flags
    Zero: off · Negative: off · Overflow: off
    Delay request
    0 ms
    Stacks and loop frames

    SP = 255 − data depth − call depth. The stack is separate from memory.

    Data stack (bottom → top)

    Empty

    Call return addresses (bottom → top)

    Empty

    Loop frames

    Empty

    Output and input

    Run a PRINT instruction to see output.

    Queued input: Empty

    Memory · 256 bytes · 0 nonzero

    Each cell shows address:value. R = read this step; W = written this step. Select a cell to inspect or initialize it before execution. Use arrow keys to move, Home/End for the row, and Ctrl/⌘ + Home/End for the whole memory.

    Reset before initializing memory. Stored values wrap to 0–255.
    Execution trace · 0 entries

    Recent entries below. Inspect any zero-based index to see complete detached before/after state.

    Check your challenge

    You can run this check any time. Every case must pass to record completion.

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