Session 1: Emoji Math · 45 minutes
Focus: calculate (x+5)×2−4
Checkpoint: x=−3 yields 0 without a fixed answer.
Teaching the visible machine
Build integer calculations with saved inputs and test cases.
Total classroom time: 135 minutes · 3 × 45 minutes
queue demonstration integers 3 and 4; supply number lines for negatives. Explicitly note that this machine's floor DIV and JavaScript signed MOD are separate rules: for negative operands, their returned pair is not the usual quotient/remainder identity. Never teach −9 = (−3×4)+(−1).
Focus: calculate (x+5)×2−4
Checkpoint: x=−3 yields 0 without a fixed answer.
Focus: save/restore the original for DIV 4 and MOD 4
Checkpoint: −9 gives −3 then −1, zero divisor produces an actionable error.
Focus: preserve a and b
Checkpoint: (−2,5) yields 3 then −10.
show R0/R1 as separate paper boxes and write one operation per line.
devise a new zero/negative test and explain why reloading a is required before multiplication.
working variable-input calculator and a short explanation of accumulator overwrite; assess correct machine rules, not an invented division convention.
OpenKernel EDU aligns with concepts in the following frameworks. These connections support teacher planning. Check your current local grade or course expectations and assessment requirements when selecting activities.
Coding and computational thinking in elementary mathematics; algorithms, programming, data representation and computer systems in secondary computer studies/digital technology contexts.
Units 1–3 address state/data/computers, 4–8 sequence/control/algorithm/debugging/representation, and 9–10 decomposition/systems/projects. Select actual grade/course expectations locally. This model does not establish coverage of all mathematical, digital citizenship, hardware-building or networking outcomes.
Applied Design, Skills and Technologies learning through designing, testing and refining solutions; secondary computer studies/programming concepts involving algorithms, data and computer systems.
Units 4–10 support iterative program design and explanation; units 1–3, 8 and 9 support data/state/system representation. Paper design, trace evidence and reflection make the process visible. Check current grade/course wording; not every ADST competency is covered.
Computing science in applicable science/programming contexts; senior-high Career and Technology Studies Computing Science (CSE) concepts in algorithms, structured programs, data and systems.
Units 1–8 develop state, control and abstraction; units 9–10 apply decomposition and testing. Check the current program of studies and course requirements when deciding which activities suit your class.
These concept references use the CSTA 2017 framework. Check the current adopted edition and the full standard’s grade-level scope before using an identifier in a formal school mapping.
Units 1–3, 8 and 9 also connect to the Computing Systems concept. Algorithm, state, debugging, abstraction and control describe the ideas taught in this resource; consult the local framework for its expectation names and scope.
Use these official landing pages to check the current adopted edition and local grade or course expectations.