Session 1: Your First Emoji Program · 45 minutes
Focus: load 42, print once, halt
Checkpoint: before PRINT: R0=42, output empty.
Teaching the visible machine
Explain fetch/execute, registers, PC, output and stopping.
Total classroom time: 135 minutes · 3 × 45 minutes
open first-program Try; print a PC/R0/output trace table; write the LOAD/PRINT/HALT mnemonic/emoji pairs where all learners can see them. Explain that HALT leaves PC at its instruction and comments compile to no instructions.
Focus: load 42, print once, halt
Checkpoint: before PRINT: R0=42, output empty.
Focus: copy 17 to R2, print, then clear R0
Checkpoint: final R1=R2=17 and R0=0.
Focus: use NOP, breakpoint and Step Back
Checkpoint: learner labels both source line and compiled address correctly and predicts 7 then 9.
prefilled first trace row and three physical instruction cards; navigate with mnemonics if emoji are unfamiliar.
add blank/comment lines and prove output/order unchanged; place the same breakpoint by source line and address.
independent six-instruction program plus annotated trace and explanation of why PRINT does not change R0.
OpenKernel EDU aligns with concepts in the following frameworks. These connections support teacher planning. Check your current local grade or course expectations and assessment requirements when selecting activities.
Coding and computational thinking in elementary mathematics; algorithms, programming, data representation and computer systems in secondary computer studies/digital technology contexts.
Units 1–3 address state/data/computers, 4–8 sequence/control/algorithm/debugging/representation, and 9–10 decomposition/systems/projects. Select actual grade/course expectations locally. This model does not establish coverage of all mathematical, digital citizenship, hardware-building or networking outcomes.
Applied Design, Skills and Technologies learning through designing, testing and refining solutions; secondary computer studies/programming concepts involving algorithms, data and computer systems.
Units 4–10 support iterative program design and explanation; units 1–3, 8 and 9 support data/state/system representation. Paper design, trace evidence and reflection make the process visible. Check current grade/course wording; not every ADST competency is covered.
Computing science in applicable science/programming contexts; senior-high Career and Technology Studies Computing Science (CSE) concepts in algorithms, structured programs, data and systems.
Units 1–8 develop state, control and abstraction; units 9–10 apply decomposition and testing. Check the current program of studies and course requirements when deciding which activities suit your class.
These concept references use the CSTA 2017 framework. Check the current adopted edition and the full standard’s grade-level scope before using an identifier in a formal school mapping.
Units 1–3, 8 and 9 also connect to the Computing Systems concept. Algorithm, state, debugging, abstraction and control describe the ideas taught in this resource; consult the local framework for its expectation names and scope.
Use these official landing pages to check the current adopted edition and local grade or course expectations.