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The Stack and Functions · Lesson 20 of 30 · about 12 minutes

Calling a Subroutine

Reuse code and return to the instruction after CALL.

01 / Explain

Understand the idea

CALL label saves the next instruction address in a separate call frame, then jumps to the subroutine. A RETURN outside a LOOP uses that call frame to resume the caller. Main code needs HALT before the function definitions so it does not fall through into them.

A function can use R0 for an input and a result. This is a convention agreed by the caller and function, not a new VM instruction. A function with no active caller cannot RETURN successfully.

02 / Try

Watch it happen

Watch the return addresses in call frames. The outputs are 9 and 16.

LOAD 3
CALL square
PRINT
LOAD 4
CALL square
PRINT
HALT
square: MUL R0
RETURN

Use Step to follow one instruction at a time. You can change the example and replay it.

03 / Challenge

Make it work

Read two integers. Call the same square subroutine for each and print the two squares in input order.

The checker runs your current editor program in a fresh machine for each of 3 test cases. It supplies inputs and seeded memory itself; the lab’s current output and memory do not decide your result.

INPUT
CALL square
PRINT
INPUT
CALL square
PRINT
HALT
square:
  # R0 in, R0 squared out.
RETURN
Need a hint?

MUL R0 multiplies the accumulator by its current value.

Reveal a worked solution

Read the program, predict each instruction’s effect, then step through it in the lab.

INPUT
CALL square
PRINT
INPUT
CALL square
PRINT
HALT
square: MUL R0
RETURN

Emoji CPU lab

Ready · 0 cycles

Emoji program

Type LOAD, ADD, or another opcode then Space to insert emoji. Ctrl/⌘ + Enter runs or pauses; Escape pauses; Ctrl/⌘ + ] indents. Tab moves focus. Labels use a colon. Jumps use zero-based instruction addresses.

Instruction map and breakpoints (0)

Breakpoints stop before an instruction. Run resumes past the stopped breakpoint once; Step executes it directly. Editing source clears old breakpoints and machine state.

    CPU registers

    R0
    0
    R1
    0
    R2
    0
    R3
    0
    R4
    0
    R5
    0
    R6
    0
    R7
    0
    Program counter (PC)
    0
    Stack pointer (SP)
    255
    Flags
    Zero: off · Negative: off · Overflow: off
    Delay request
    0 ms
    Stacks and loop frames

    SP = 255 − data depth − call depth. The stack is separate from memory.

    Data stack (bottom → top)

    Empty

    Call return addresses (bottom → top)

    Empty

    Loop frames

    Empty

    Output and input

    Run a PRINT instruction to see output.

    Queued input: Empty

    Memory · 256 bytes · 0 nonzero

    Each cell shows address:value. R = read this step; W = written this step. Select a cell to inspect or initialize it before execution. Use arrow keys to move, Home/End for the row, and Ctrl/⌘ + Home/End for the whole memory.

    Reset before initializing memory. Stored values wrap to 0–255.
    Execution trace · 0 entries

    Recent entries below. Inspect any zero-based index to see complete detached before/after state.

    Check your challenge

    You can run this check any time. Every case must pass to record completion.

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