The Stack and Functions · Lesson 21 of 30 · about 15 minutes
Preserving a Caller’s State
Use a save/restore convention when a function needs scratch space.
01 / Explain
Understand the idea
A function may change registers unless the program agrees on a convention. A callee that promises to preserve R1 must save its value before using R1 as scratch space, then restore it before returning.
PUSH and POP save data; CALL and RETURN manage separate call frames. A called function can return safely while the caller has an active LOOP. Restoring data with POP does not consume a function’s return address.
02 / Try
Watch it happen
Expect 2, 4, 6. CALL returns to the loop body; it does not terminate the outer loop.
LOAD 1 R1
LOOP 3
LOAD R1
CALL double
PRINT
LOAD R1
ADD 1
COPY R0 R1
RETURN
HALT
double: MUL 2
RETURNUse Step to follow one instruction at a time. You can change the example and replay it.
03 / Challenge
Make it work
Read a saved value into R1, then a function argument. Call a helper that returns argument + 1 while temporarily using R1 as scratch space. Print the result and then the preserved first value. Use PUSH and POP to preserve R1.
The checker runs your current editor program in a fresh machine for each of 3 test cases. It supplies inputs and seeded memory itself; the lab’s current output and memory do not decide your result.
INPUT
COPY R0 R1
INPUT
CALL helper
PRINT
LOAD R1
PRINT
HALT
helper:
# Preserve R1, calculate argument + 1, restore R1.
RETURNNeed a hint?
Save the argument in R2 before loading R1 to push it. Save the result while POP restores the old R1.
Reveal a worked solution
Read the program, predict each instruction’s effect, then step through it in the lab.
INPUT
COPY R0 R1
INPUT
CALL helper
PRINT
LOAD R1
PRINT
HALT
helper: COPY R0 R2
LOAD R1
PUSH
LOAD 99 R1
LOAD R2
ADD 1
COPY R0 R2
POP
COPY R0 R1
LOAD R2
RETURNEmoji CPU lab
Emoji program
Type LOAD, ADD, or another opcode then Space to insert emoji. Ctrl/⌘ + Enter runs or pauses; Escape pauses; Ctrl/⌘ + ] indents. Tab moves focus. Labels use a colon. Jumps use zero-based instruction addresses.
Instruction map and breakpoints (0)
Breakpoints stop before an instruction. Run resumes past the stopped breakpoint once; Step executes it directly. Editing source clears old breakpoints and machine state.
CPU registers
- R0
- 0
- R1
- 0
- R2
- 0
- R3
- 0
- R4
- 0
- R5
- 0
- R6
- 0
- R7
- 0
Stacks and loop frames
SP = 255 − data depth − call depth. The stack is separate from memory.
Data stack (bottom → top)
Empty
Call return addresses (bottom → top)
Empty
Loop frames
Empty
Output and input
Run a PRINT instruction to see output.
Queued input: Empty
Memory · 256 bytes · 0 nonzero
Each cell shows address:value. R = read this step; W = written this step. Select a cell to inspect or initialize it before execution. Use arrow keys to move, Home/End for the row, and Ctrl/⌘ + Home/End for the whole memory.
Execution trace · 0 entries
Recent entries below. Inspect any zero-based index to see complete detached before/after state.
Check your challenge
You can run this check any time. Every case must pass to record completion.
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