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Scheduling, Cores and Events · Lesson 27 of 30 · about 15 minutes

Interrupts and Handlers

Handle an event and restore the interrupted foreground value.

01 / Explain

Understand the idea

An interrupt is an event that temporarily diverts a running task to a handler. The handler must save the state the interrupted code still needs, perform its work, then resume the interrupted execution. The systems lab logs event delivery and resumption explicitly.

The 25-opcode CPU has no hidden interrupt instruction. This challenge models a handler with CALL and data-stack save/restore. The foreground value belongs in R0 again after the handler; event bytes live at addresses 240 and 241.

02 / Try

Watch it happen

Expect the restored foreground value 17, then handled event result 5. The stack is empty after return.

STORE 4 240
LOAD 17
CALL handler
PRINT
LOAD [241]
PRINT
HALT
handler: PUSH
LOAD [240]
ADD 1
STORE 241
POP
RETURN

Use Step to follow one instruction at a time. You can change the example and replay it.

03 / Challenge

Make it work

Read a foreground integer, then an event byte. Store the event at address 240. Call a handler that writes event + 1 to byte memory 241 while preserving foreground R0 with PUSH/POP. Print the restored foreground value, then the stored event result.

The checker runs your current editor program in a fresh machine for each of 3 test cases. It supplies inputs and seeded memory itself; the lab’s current output and memory do not decide your result.

INPUT
COPY R0 R1
INPUT
STORE 240
LOAD R1
CALL handler
PRINT
LOAD [241]
PRINT
HALT
handler:
  # Save R0, process the event, restore R0.
RETURN
Need a hint?

PUSH before loading the event and POP after storing the handler result.

Reveal a worked solution

Read the program, predict each instruction’s effect, then step through it in the lab.

INPUT
COPY R0 R1
INPUT
STORE 240
LOAD R1
CALL handler
PRINT
LOAD [241]
PRINT
HALT
handler: PUSH
LOAD [240]
ADD 1
STORE 241
POP
RETURN

Emoji CPU lab

Ready · 0 cycles

Emoji program

Type LOAD, ADD, or another opcode then Space to insert emoji. Ctrl/⌘ + Enter runs or pauses; Escape pauses; Ctrl/⌘ + ] indents. Tab moves focus. Labels use a colon. Jumps use zero-based instruction addresses.

Instruction map and breakpoints (0)

Breakpoints stop before an instruction. Run resumes past the stopped breakpoint once; Step executes it directly. Editing source clears old breakpoints and machine state.

    CPU registers

    R0
    0
    R1
    0
    R2
    0
    R3
    0
    R4
    0
    R5
    0
    R6
    0
    R7
    0
    Program counter (PC)
    0
    Stack pointer (SP)
    255
    Flags
    Zero: off · Negative: off · Overflow: off
    Delay request
    0 ms
    Stacks and loop frames

    SP = 255 − data depth − call depth. The stack is separate from memory.

    Data stack (bottom → top)

    Empty

    Call return addresses (bottom → top)

    Empty

    Loop frames

    Empty

    Output and input

    Run a PRINT instruction to see output.

    Queued input: Empty

    Memory · 256 bytes · 0 nonzero

    Each cell shows address:value. R = read this step; W = written this step. Select a cell to inspect or initialize it before execution. Use arrow keys to move, Home/End for the row, and Ctrl/⌘ + Home/End for the whole memory.

    Reset before initializing memory. Stored values wrap to 0–255.
    Execution trace · 0 entries

    Recent entries below. Inspect any zero-based index to see complete detached before/after state.

    Check your challenge

    You can run this check any time. Every case must pass to record completion.

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