Session 1: Cooperative Scheduling · 45 minutes
Focus: cooperative turn-taking and compare scheduler trace
Checkpoint: three rounds print 1,101,2,102,3,103.
Teaching the visible machine
Distinguish scheduling policy, work partition and handler state restoration.
Total classroom time: 135 minutes · 3 × 45 minutes
open the systems lab; use A/B task cards, quantum tokens and separate core state columns. Prepare memory 0..3=1,2,3,4 and event/foreground fixtures. Distinguish cooperative CALL turn-taking, scheduler policy and independent core-lane state in the simulation.
Focus: cooperative turn-taking and compare scheduler trace
Checkpoint: three rounds print 1,101,2,102,3,103.
Focus: partition even/odd jobs
Checkpoint: squared totals10 and20 combine to30, with independent result storage.
Focus: event handler saves foreground state, updates byte counter and resumes
Checkpoint: foreground 17 is restored and event count 4 becomes5.
act out turn-taking before code; annotate owner/core/event alongside each trace row.
compare one vs several lanes using equal work and state the simulation assumptions; examine event byte255→0 while foreground is preserved.
scheduler/handler trace explanation plus working concept challenges. Accept a correct sequential partition as decomposition evidence, not as proof of real hardware parallelism.
OpenKernel EDU aligns with concepts in the following frameworks. These connections support teacher planning. Check your current local grade or course expectations and assessment requirements when selecting activities.
Coding and computational thinking in elementary mathematics; algorithms, programming, data representation and computer systems in secondary computer studies/digital technology contexts.
Units 1–3 address state/data/computers, 4–8 sequence/control/algorithm/debugging/representation, and 9–10 decomposition/systems/projects. Select actual grade/course expectations locally. This model does not establish coverage of all mathematical, digital citizenship, hardware-building or networking outcomes.
Applied Design, Skills and Technologies learning through designing, testing and refining solutions; secondary computer studies/programming concepts involving algorithms, data and computer systems.
Units 4–10 support iterative program design and explanation; units 1–3, 8 and 9 support data/state/system representation. Paper design, trace evidence and reflection make the process visible. Check current grade/course wording; not every ADST competency is covered.
Computing science in applicable science/programming contexts; senior-high Career and Technology Studies Computing Science (CSE) concepts in algorithms, structured programs, data and systems.
Units 1–8 develop state, control and abstraction; units 9–10 apply decomposition and testing. Check the current program of studies and course requirements when deciding which activities suit your class.
These concept references use the CSTA 2017 framework. Check the current adopted edition and the full standard’s grade-level scope before using an identifier in a formal school mapping.
Units 1–3, 8 and 9 also connect to the Computing Systems concept. Algorithm, state, debugging, abstraction and control describe the ideas taught in this resource; consult the local framework for its expectation names and scope.
Use these official landing pages to check the current adopted edition and local grade or course expectations.